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| gamedev:deigde:editors:3dviewnavigation [2020/04/05 10:34] – created dragonlord | gamedev:deigde:editors:3dviewnavigation [2026/09/09 19:58] (current) – [3D-View Navigation] dragonlord | ||
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| ====== 3D-View Navigation ====== | ====== 3D-View Navigation ====== | ||
| - | {{ : | ||
| Various editors use a 3D-View as preview window. These windows share a similar navigation scheme to make it easier to switch between editors. | Various editors use a 3D-View as preview window. These windows share a similar navigation scheme to make it easier to switch between editors. | ||
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| 3D-View cameras //Orbit// around the camera position using a variable // | 3D-View cameras //Orbit// around the camera position using a variable // | ||
| + | |||
| + | Inside the 3D-View these key bindings can be used to modify the camera parameters: | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | |||
| + | ===== Fly Mode ===== | ||
| + | |||
| + | Optionally fly mode navigation can be used. To enable fly use the menu '' | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | |||
| + | While mouse rotation applies directly the fly mode movement is smoothed. This allows to move larger distances by keeping the keys pressed while also move small distances by shortly tapping the key. | ||
| + | ====== Camera Properties Panel ====== | ||
| + | |||
| + | {{ : | ||
| These are the camera properties which can be manually edited in the properties panel: | These are the camera properties which can be manually edited in the properties panel: | ||
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| The **Adaption** parameters define the //Lower Intensity// and //Upper Intensity// to adapt to. Light conditions going below become dark while light conditions above wash out to white. The adaption time is used to smoothly adjust the virtual eye inside this light range. | The **Adaption** parameters define the //Lower Intensity// and //Upper Intensity// to adapt to. Light conditions going below become dark while light conditions above wash out to white. The adaption time is used to smoothly adjust the virtual eye inside this light range. | ||
| + | <WRAP clear/> | ||
| + | |||