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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gamedev:deigde:editors:particleemitter [2020/04/02 13:25] – [Type] dragonlord | gamedev:deigde:editors:particleemitter [2020/04/05 00:28] (current) – [IGDE Particle Emitter Editor] dragonlord | ||
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| The particle emitter editor allows to edit [[gamedev: | The particle emitter editor allows to edit [[gamedev: | ||
| - | {{ : | + | <WRAP group> |
| + | <WRAP column> | ||
| + | {{: | ||
| + | </ | ||
| + | <WRAP half column> | ||
| + | {{youtube> | ||
| + | </ | ||
| + | </ | ||
| The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side. | The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side. | ||
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| Sets preview parameters of the particle emitter and are not type specific nor saved to file. | Sets preview parameters of the particle emitter and are not type specific nor saved to file. | ||
| - | The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled | + | The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled particle emitter |
| + | |||
| + | The **Lifetime** | ||
| <wrap hi> | <wrap hi> | ||
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| The **Emitter** parameter defines the particle emitter to use. | The **Emitter** parameter defines the particle emitter to use. | ||
| - | The **Controller** parameter defines | + | The **Controller** parameter defines |
| <wrap hi> | <wrap hi> | ||
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| The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. | The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. | ||
| - | The **Controller** parameter defines | + | The **Controller** parameter defines |
| <wrap hi> | <wrap hi> | ||
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| <WRAP clear/> | <WRAP clear/> | ||
| - | ===== Preview Video ===== | + | ====== |
| + | |||
| + | {{ : | ||
| + | |||
| + | The **Camera** panel shows the parameters of the camera in the preview view. The values can be manually edited. | ||
| + | |||
| + | The **Sky** panel defines the **Sky** resource to use in the preview view. | ||
| + | |||
| + | The **Environment Object** panel defines the **Object Class** to use as environment the particle emitter is previewed in. | ||
| + | |||
| + | The **Preview** panel defines parameters of the particle emitter preview caster. The emitter casts along the Z-axis (blue arrow, x/ | ||
| + | |||
| + | The **Burst Interval** defines the time in seconds before the preview particle emitter is reset. This is used on burst type emitters only. | ||
| + | |||
| + | The **Warm-Up Time** can be used to simulate an emitter in a running state. This avoids the need to wait for a couple of seconds to test emitters in running condition. | ||
| + | |||
| + | The **Enable Casting** enables particle casting. Toggle this on and off to check how the emitter behaves. | ||
| + | <WRAP clear/> | ||
| - | <WRAP centeralign> | ||
| - | https:// | ||
| - | </ | ||