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gamedev:deigde:editors:particleemitter [2020/04/02 13:25] – [Type] dragonlordgamedev:deigde:editors:particleemitter [2020/04/05 00:28] (current) – [IGDE Particle Emitter Editor] dragonlord
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 The particle emitter editor allows to edit [[gamedev:particleemitters|Particle Emitters]] for your game. The particle emitter editor allows to edit [[gamedev:particleemitters|Particle Emitters]] for your game.
  
-{{ :gamedev:deigde:editors:editor_pemitter.jpg?direct&400 |Particle emitter preview}}+<WRAP group> 
 +<WRAP column> 
 +{{:gamedev:deigde:editors:editor_pemitter.jpg?direct&400|Particle emitter preview}} 
 +</WRAP> 
 +<WRAP half column> 
 +{{youtube>V8i5MSrWfDk?medium}} 
 +</WRAP> 
 +</WRAP>
  
 The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side. The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side.
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 Sets preview parameters of the particle emitter and are not type specific nor saved to file. Sets preview parameters of the particle emitter and are not type specific nor saved to file.
  
-The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled the preview particle emitter is restarted after **Lifetime** seconds. If disabled if casts particles continuously.+The **Emit Burst** determines if the particle emitter emits a burst of particles. If enabled particle emitter emits particles once immediately after being enabled with particle count taken from the //Particle Count// parameter. If disabled particles are cast continuously. Each time a particle is cast (and at the beginning when first enabled) the next cast interval is calculated from the //Interval// parameter. Once the time elapses particles are cast with the particle count taken from the //Particle Count// parameter. 
 + 
 +The **Lifetime** defines the lifetime in seconds of particles in burst mode onlyFor regular particles the //Time To Live// parameter is used.
  
 <wrap hi>**Type Sub Panel**</wrap> <wrap hi>**Type Sub Panel**</wrap>
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 The **Emitter** parameter defines the particle emitter to use. The **Emitter** parameter defines the particle emitter to use.
  
-The **Controller** parameter defines which controller has to be used as input for trail emitter parameters. This allows to adjust the trail emitter depending on dynamic input.+The **Controller** parameter defines the named controller in the trail emitter to assign particle attributes to. This allows to adjust the trail emitter depending on the particle state. For example if a controller name is set for //Linear Velocity// then the controller value will be set to the linear velocity of the particle.
  
 <wrap hi>**Collision Sub Panel**</wrap> <wrap hi>**Collision Sub Panel**</wrap>
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 The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created. The **Min Impulse** parameter defines the minimum impact impulse [Ns] before an emitter instance is created.
  
-The **Controller** parameter defines which controller has to be used as input for collision emitter parameters. This allows to adjust the collision emitter depending on dynamic input.+The **Controller** parameter defines the named controller in the collision emitter to assign particle attributes to. This allows to adjust the collision emitter depending on dynamic input. For example if a controller name is set for //Linear Velocity// then the controller value will be set to the linear velocity of the particle.
  
 <wrap hi>**Parameters Sub Panel**</wrap> <wrap hi>**Parameters Sub Panel**</wrap>
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 <WRAP clear/> <WRAP clear/>
  
-===== Preview Video =====+====== View ====== 
 + 
 +{{ :gamedev:deigde:editors:editor_pemitter_view.png?nolink|View panel}} 
 + 
 +The **Camera** panel shows the parameters of the camera in the preview view. The values can be manually edited. 
 + 
 +The **Sky** panel defines the **Sky** resource to use in the preview view. 
 + 
 +The **Environment Object** panel defines the **Object Class** to use as environment the particle emitter is previewed in. 
 + 
 +The **Preview** panel defines parameters of the particle emitter preview caster. The emitter casts along the Z-axis (blue arrow, x/right=red, y/up=green). 
 + 
 +The **Burst Interval** defines the time in seconds before the preview particle emitter is reset. This is used on burst type emitters only. 
 + 
 +The **Warm-Up Time** can be used to simulate an emitter in a running state. This avoids the need to wait for a couple of seconds to test emitters in running condition. 
 + 
 +The **Enable Casting** enables particle casting. Toggle this on and off to check how the emitter behaves. 
 +<WRAP clear/>
  
-<WRAP centeralign> 
-https://youtu.be/V8i5MSrWfDk 
-</WRAP> 
  
gamedev/deigde/editors/particleemitter.1585833900.txt.gz · Last modified: 2020/04/02 13:25 by dragonlord