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| gamedev:deigde:editors:skin [2020/04/04 16:05] – [Node] dragonlord | gamedev:deigde:editors:skin [2021/05/31 13:57] (current) – dragonlord | ||
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| <WRAP group> | <WRAP group> | ||
| - | < | + | <WRAP column> |
| - | {{ : | + | {{: |
| + | </ | ||
| + | <WRAP column> | ||
| + | {{: | ||
| + | </ | ||
| </ | </ | ||
| - | < | + | < |
| - | {{ : | + | < |
| + | {{youtube> | ||
| + | </ | ||
| + | <WRAP column> | ||
| + | {{youtube> | ||
| + | </ | ||
| + | <WRAP column> | ||
| + | {{youtube> | ||
| </ | </ | ||
| </ | </ | ||
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| Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
| + | <WRAP clear/> | ||
| + | |||
| + | ====== Constructed View ====== | ||
| + | |||
| + | The **Constructed View** is used to edit // | ||
| + | |||
| + | Use the < | ||
| + | |||
| + | Nodes can be grouped to manipulate them as a unit. To enter a group < | ||
| + | |||
| + | To **Group Nodes** select/ | ||
| + | |||
| + | To **Ungroup Nodes** select the node group by < | ||
| + | |||
| + | When a node or node group is selected a bunch of edit points are shown around the node. | ||
| + | |||
| + | To **Move** the node < | ||
| + | |||
| + | To **Resize** the node < | ||
| + | |||
| + | To **Rotate** the node < | ||
| + | |||
| + | To **Shear** the node < | ||
| + | |||
| + | To **Rearrange** the node press: | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | |||
| + | To **Delete** the node press < | ||
| + | |||
| + | To clear the selected node click into empty space outside any node. | ||
| + | |||
| + | At the bottom right you can change the **Zoom Factor** as well as panning the canvas. | ||
| + | |||
| + | Next to the zoom combo box you find **Layer Selection** spin button. The constructed texture property has not only a //Width// and //Height// but also a //Depth// which usually is 1. Depths larger than 1 are used for environment maps or variation properties. Each layer represents a variation in this context. You can switch between the layers by using the //Layer// selection spin button. | ||
| + | <WRAP center round info 60%> | ||
| + | Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | ||
| + | </ | ||
| <WRAP clear/> | <WRAP clear/> | ||
| Line 57: | Line 108: | ||
| <WRAP clear/> | <WRAP clear/> | ||
| - | ===== Preview Video ===== | + | ====== View ====== |
| - | <WRAP group> | + | |
| - | <WRAP half column centeralign> | + | {{ :gamedev: |
| - | https://youtu.be/ | + | |
| - | Skin Editor | + | The **Preview** panel defines the **Model** and **Rig** resource to use to preview the skin. Without a model skin is visible. |
| - | </ | + | |
| - | <WRAP half column centeralign> | + | The **Animation** and **Move** parameter allows to assign an //Animation// resource to play an animation while previewing the skin. |
| - | https://youtu.be/npBzQorenrg \\ | + | |
| - | Constructed | + | The **Rewind |
| - | </ | + | |
| - | </WRAP> | + | The **Sky** panel defines the **Sky** resource to use in the preview view. |
| + | |||
| + | The **Environment Object** panel defines the **Object Class** to use as environment the rig is previewed in. | ||
| + | |||
| + | The **Camera** panel shows the parameters of the camera in the preview view. The values can be manually edited. | ||
| + | < | ||
| - | <WRAP group> | ||
| - | <WRAP half column centeralign> | ||
| - | https:// | ||
| - | Special Effect with Constructed Textures | ||
| - | </ | ||
| - | <WRAP half column centeralign> | ||
| - | </ | ||
| - | </ | ||