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| gamedev:deigde:editors:skin [2020/04/04 16:37] – [Constructed View] dragonlord | gamedev:deigde:editors:skin [2021/05/31 13:57] (current) – dragonlord | ||
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| <WRAP group> | <WRAP group> | ||
| - | < | + | <WRAP column> |
| - | {{ : | + | {{: |
| + | </ | ||
| + | <WRAP column> | ||
| + | {{: | ||
| + | </ | ||
| </ | </ | ||
| - | < | + | < |
| - | {{ : | + | < |
| + | {{youtube> | ||
| + | </ | ||
| + | <WRAP column> | ||
| + | {{youtube> | ||
| + | </ | ||
| + | <WRAP column> | ||
| + | {{youtube> | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== Texture ====== | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. | ||
| + | |||
| + | The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. | ||
| + | |||
| + | The **Property** panel shows the list of all [[gamedev: | ||
| + | |||
| + | All properties share the **Name** and **Renderable** parameter. If // | ||
| + | |||
| + | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
| + | <WRAP clear/> | ||
| ====== Constructed View ====== | ====== Constructed View ====== | ||
| Line 56: | Line 82: | ||
| Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | ||
| </ | </ | ||
| - | <WRAP clear/> | ||
| - | |||
| - | ====== Texture ====== | ||
| - | |||
| - | {{ : | ||
| - | |||
| - | Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. | ||
| - | |||
| - | The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. | ||
| - | |||
| - | The **Property** panel shows the list of all [[gamedev: | ||
| - | |||
| - | All properties share the **Name** and **Renderable** parameter. If // | ||
| - | |||
| - | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
| <WRAP clear/> | <WRAP clear/> | ||
| Line 114: | Line 125: | ||
| <WRAP clear/> | <WRAP clear/> | ||
| - | ===== Preview Video ===== | ||
| - | <WRAP group> | ||
| - | <WRAP half column centeralign> | ||
| - | https:// | ||
| - | Skin Editor Preview Video | ||
| - | </ | ||
| - | <WRAP half column centeralign> | ||
| - | https:// | ||
| - | Constructed Textures | ||
| - | </ | ||
| - | </ | ||
| - | |||
| - | <WRAP group> | ||
| - | <WRAP half column centeralign> | ||
| - | https:// | ||
| - | Special Effect with Constructed Textures | ||
| - | </ | ||
| - | <WRAP half column centeralign> | ||
| - | </ | ||
| - | </ | ||