This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gamedev:deigde:editors:skin [2020/04/05 00:32] – [IGDE Skin Editor] dragonlord | gamedev:deigde:editors:skin [2021/05/31 13:57] (current) – dragonlord | ||
|---|---|---|---|
| Line 15: | Line 15: | ||
| {{: | {{: | ||
| </ | </ | ||
| + | </ | ||
| + | |||
| + | <WRAP group> | ||
| <WRAP column> | <WRAP column> | ||
| {{youtube> | {{youtube> | ||
| Line 25: | Line 28: | ||
| </ | </ | ||
| </ | </ | ||
| + | |||
| + | ====== Texture ====== | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. | ||
| + | |||
| + | The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. | ||
| + | |||
| + | The **Property** panel shows the list of all [[gamedev: | ||
| + | |||
| + | All properties share the **Name** and **Renderable** parameter. If // | ||
| + | |||
| + | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
| + | <WRAP clear/> | ||
| ====== Constructed View ====== | ====== Constructed View ====== | ||
| Line 64: | Line 82: | ||
| Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | Nodes have a 3-point value to define their position and size. The third point is the //Starting Layer//. If a node has a size with a third component larger than 1 then the node spans multiple layers. Hence a node with position.z=2 and size.z=3 will be visible on layers 2, 3 and 4 (with 0 being the first layer). | ||
| </ | </ | ||
| - | <WRAP clear/> | ||
| - | |||
| - | ====== Texture ====== | ||
| - | |||
| - | {{ : | ||
| - | |||
| - | Shows the list of all **Textures** in the skin. Textures have a unique **Name** which is used to match textures in //Model// resources. The texture name in the //Model// resource is the master name so match adjust skin texture names to match. | ||
| - | |||
| - | The **Texture Preview** panel allows to set texture transformation parameters to apply to the preview model. They are not saved to the skin. | ||
| - | |||
| - | The **Property** panel shows the list of all [[gamedev: | ||
| - | |||
| - | All properties share the **Name** and **Renderable** parameter. If // | ||
| - | |||
| - | Each property has a **Value Type** indicating how the content of the property is produced. The panel below changes depending on the selected value type. | ||
| <WRAP clear/> | <WRAP clear/> | ||