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gamedev:lod [2012/12/03 23:19] dragonlordgamedev:lod [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic lod optimization blender export}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> **LOD System**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> **LOD System**
 </WRAP> </WRAP>
  
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 <WRAP column 45%> <WRAP column 45%>
 <WRAP center box 450px> <WRAP center box 450px>
-{{ :gamedev:images:lod_system.png |LOD meshes of a tree grate}}+{{ :gamedev:lod_system.png |LOD meshes of a tree grate}}
 <WRAP centeralign>LOD meshes of a tree grate. At LOD-1 the reduction is already to 22% while on LOD-2 even down to 4%. This is an example of aggressive LODing removing entire geometry sections barely visible at a distance.</WRAP> <WRAP centeralign>LOD meshes of a tree grate. At LOD-1 the reduction is already to 22% while on LOD-2 even down to 4%. This is an example of aggressive LODing removing entire geometry sections barely visible at a distance.</WRAP>
 </WRAP> </WRAP>
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 <WRAP column 45%> <WRAP column 45%>
 <WRAP center box 450px> <WRAP center box 450px>
-{{ :gamedev:images:lod_system2.png |LOD meshes of a power plug}}+{{ :gamedev:lod_system2.png |LOD meshes of a power plug}}
 <WRAP centeralign>LOD meshes of a power plug. The reduction here is less heavy. This is the typical example of LODing reducing model complexity without removing entire geometry sections. Both is possible in the Drag[en]gine.</WRAP> <WRAP centeralign>LOD meshes of a power plug. The reduction here is less heavy. This is the typical example of LODing reducing model complexity without removing entire geometry sections. Both is possible in the Drag[en]gine.</WRAP>
 </WRAP> </WRAP>
 </WRAP> </WRAP>
 +<WRAP clear></WRAP>
  
gamedev/lod.1354576765.txt.gz · Last modified: 2012/12/03 23:19 by dragonlord