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| gamedev:textureproperties:color_alpha [2012/12/01 18:09] – dragonlord | gamedev:textureproperties:color_alpha [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines albedo color with transparency. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|color_alpha| | + | |
| |Excepted Data Source|4 component image| | |Excepted Data Source|4 component image| | ||
| |Data Range|0 to 1 for all image components| | |Data Range|0 to 1 for all image components| | ||
| |Default Value|(0, 0, 0, 1)| | |Default Value|(0, 0, 0, 1)| | ||
| - | |Graphic | + | |Affected Modules|Graphic| |
| - | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
| - | |Audio Module|No effect| | + | |
| - | </ | + | ====== Description ====== |
| - | ====== Graphic Module ====== | ||
| The **color_alpha** texture property combines the **[[gamedev: | The **color_alpha** texture property combines the **[[gamedev: | ||
| Line 27: | Line 26: | ||
| The default value for this texture property is opaque pure black (0, 0, 0, 1). | The default value for this texture property is opaque pure black (0, 0, 0, 1). | ||
| - | ====== | + | ====== |
| - | This texture property does not effect Physics Modules. | + | |
| - | ====== Audio Module ====== | + | <WRAP center 100%> |
| - | This texture property | + | <WRAP center box 450px> |
| + | {{ : | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | </ | ||
| - | ====== Examples ====== | ||
| - | ( TODO: example image ) | ||