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gamedev:textureproperties:height [2012/12/01 00:51] – created dragonlord | gamedev:textureproperties:height [2012/12/01 18:41] – dragonlord | ||
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</ | </ | ||
+ | <WRAP boxheader> | ||
====== Summary ====== | ====== Summary ====== | ||
+ | </ | ||
+ | <WRAP boxcontent> | ||
|Texture Property Name|height| | |Texture Property Name|height| | ||
+ | |Description|Defines the height of surface points| | ||
|Excepted Data Source|1 component image| | |Excepted Data Source|1 component image| | ||
|Data Range|0 to 1| | |Data Range|0 to 1| | ||
|Default Value|0.5| | |Default Value|0.5| | ||
- | |Graphic | + | |Affected Modules|Graphic| |
- | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: |
- | |Audio Module|No effect| | + | </ |
- | ====== | + | ====== |
The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | ||
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The default value for this texture property is 0.5 . | The default value for this texture property is 0.5 . | ||
- | |||
- | ====== Physics Module ====== | ||
- | This texture property does not effect Physics Modules. | ||
- | |||
- | ====== Audio Module ====== | ||
- | This texture property does not effect Audio Modules. | ||
====== Examples ====== | ====== Examples ====== | ||
( TODO: example image ) | ( TODO: example image ) |