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gamedev:textureproperties:height

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Summary

Texture Property Nameheight
DescriptionDefines the height of surface points
Excepted Data Source1 component image
Data Range0 to 1
Default Value0.5
Affected ModulesGraphic
Linked Propertiesheight.scale

Description

The height texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account.

The source is typically an 8 bit image with 1 color components inside the range from 0 to 1. 0 represents a point located at the lowest point underneath the surface. 0.5 represents a point on the surface. 1 represents a point located at the highest point above the surface. Using high definition range images values beyond can be used as well.

The default value for this texture property is 0.5 .

Examples

( TODO: example image )

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gamedev/textureproperties/height.1354387301.txt.gz · Last modified: 2012/12/01 18:41 by dragonlord