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gamedev:textureproperties:height

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gamedev:textureproperties:height [2012/12/01 18:14] dragonlordgamedev:textureproperties:height [2012/12/01 18:41] dragonlord
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 <WRAP boxcontent> <WRAP boxcontent>
 |Texture Property Name|height| |Texture Property Name|height|
 +|Description|Defines the height of surface points|
 |Excepted Data Source|1 component image| |Excepted Data Source|1 component image|
 |Data Range|0 to 1| |Data Range|0 to 1|
 |Default Value|0.5| |Default Value|0.5|
-|Graphic Module|Defines the height of surface points+|Affected Modules|Graphic| 
-|Physics Module|No effect| +|Linked Properties|[[gamedev:textureproperties:height_scale|height.scale]]|
-|Audio Module|No effect|+
 </WRAP> </WRAP>
  
-====== Graphic Module ======+====== Description ======
 The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account.
  
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 The default value for this texture property is 0.5 . The default value for this texture property is 0.5 .
- 
-====== Physics Module ====== 
-This texture property does not effect Physics Modules. 
- 
-====== Audio Module ====== 
-This texture property does not effect Audio Modules. 
  
 ====== Examples ====== ====== Examples ======
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/height.txt · Last modified: 2019/05/24 23:43 by dragonlord