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gamedev:textureproperties:height [2012/12/01 18:41] – dragonlord | gamedev:textureproperties:height [2019/05/09 08:31] – removed dragonlord | ||
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- | <WRAP youarehere> | ||
- | [[: | ||
- | </ | ||
- | <WRAP boxheader> | ||
- | ====== Summary ====== | ||
- | </ | ||
- | <WRAP boxcontent> | ||
- | |Texture Property Name|height| | ||
- | |Description|Defines the height of surface points| | ||
- | |Excepted Data Source|1 component image| | ||
- | |Data Range|0 to 1| | ||
- | |Default Value|0.5| | ||
- | |Affected Modules|Graphic| | ||
- | |Linked Properties|[[gamedev: | ||
- | </ | ||
- | |||
- | ====== Description ====== | ||
- | The **height** texture property defines the height of the surface. This allows Graphic Modules to improve lighting by taking small scale elevations on the surface into account. | ||
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- | The source is typically an 8 bit image with 1 color components inside the range from 0 to 1. 0 represents a point located at the lowest point underneath the surface. 0.5 represents a point on the surface. 1 represents a point located at the highest point above the surface. Using high definition range images values beyond can be used as well. | ||
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- | The default value for this texture property is 0.5 . | ||
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- | ====== Examples ====== | ||
- | ( TODO: example image ) |