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| gamedev:textureproperties:outline_emissivity [2025/11/29 11:45] – [Description] dragonlord | gamedev:textureproperties:outline_emissivity [2025/11/29 11:46] (current) – [Description] dragonlord | ||
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| The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | ||
| - | While [[outline_color|outline.color]] is affected by lighting while **outline.emissivity** is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emissivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity. | + | While [[outline_color|outline.color]] is affected by lighting while outline.emissivity is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emissivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity. |
| <WRAP center round tip 80%> | <WRAP center round tip 80%> | ||