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gamedev:textureproperties:outline_emissivity

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gamedev:textureproperties:outline_emissivity [2025/11/29 11:45] – [Description] dragonlordgamedev:textureproperties:outline_emissivity [2025/11/29 11:46] (current) – [Description] dragonlord
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 The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.
  
-While [[outline_color|outline.color]] is affected by lighting while **outline.emissivity** is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emissivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity.+While [[outline_color|outline.color]] is affected by lighting while outline.emissivity is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emissivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity.
  
 <WRAP center round tip 80%> <WRAP center round tip 80%>
gamedev/textureproperties/outline_emissivity.txt · Last modified: 2025/11/29 11:46 by dragonlord