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Skin Texture Property: outline.emissivity

Defines the outline emission color.

Excepted Data Source3 component color
Data Range0 to 1 for all color components
Default Value(0, 0, 0)
Affected ModulesGraphic
Linked Propertiesoutline.emissivity.intensity


The outline.emissivity texture property defines the outline emission color. If outline.thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.

While outline.color is affected by lighting outline.emissivity is not. This allows to make glowing outlines. If you use this texture property you have to also use outline.emissivity.intensity otherwise you will get no visible emissivity.

There is no need to disable dynamically emitted light by switching materials or using renderables using the Drag[en]gine. The Physically Based Rendering uses high defninition range rendering. If your emitted light has an intensity of 1 or less while the object stands in the sun with over 10 intensity all around the emitted light is not going to contribute much to the illumination of the scene which is consistent with the real world. If your materials shines at night just add an emissivity texture and forget about the rest. It will just work.

The outline.emissivity value is a 3 components color value with the value of all components located inside the range from 0 to 1. 0 represents 0% light reflectivity for a color component while 1 represents a 100% light reflectivity.

The default value for this texture property is black (0, 0, 0).


Example usage of outline.* skin texture properties.

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gamedev/textureproperties/outline_emissivity.txt · Last modified: 2020/05/04 19:16 by dragonlord