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gamedev:textureproperties:outline_emissivity

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gamedev:textureproperties:outline_emissivity [2025/11/29 11:44] – [Description] dragonlordgamedev:textureproperties:outline_emissivity [2025/11/29 11:46] (current) – [Description] dragonlord
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-The **outline.emissivity** texture property defines the outline emission color. If outline.thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.+The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.
  
-While [[outline_color|outline.color]] is affected by lighting outline.emissivity is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emissivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity.+While [[outline_color|outline.color]] is affected by lighting while outline.emissivity is not. This allows to make glowing outlines. If you use this texture property you have to also use [[outline_emissivity_intensity|outline.emissivity.intensity]] otherwise you will get no visible emissivity.
  
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gamedev/textureproperties/outline_emissivity.1764416677.txt.gz · Last modified: 2025/11/29 11:44 by dragonlord