This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gamedev:textureproperties:outline_emissivity [2025/11/29 11:45] – [Description] dragonlord | gamedev:textureproperties:outline_emissivity [2025/11/29 11:46] (current) – [Description] dragonlord | ||
|---|---|---|---|
| Line 17: | Line 17: | ||
| The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | The **outline.emissivity** texture property defines the outline emission color. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | ||
| - | While [[outline_color|outline.color]] is affected by lighting | + | While [[outline_color|outline.color]] is affected by lighting |
| <WRAP center round tip 80%> | <WRAP center round tip 80%> | ||