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— | gamedev:textureproperties:outline_solidity [2020/05/04 19:23] (current) – created dragonlord | ||
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+ | {{tag> | ||
+ | <WRAP youarehere> | ||
+ | [[: | ||
+ | </ | ||
+ | |||
+ | ====== Skin Texture Property: outline.solidity ====== | ||
+ | |||
+ | Defines the outline solidity. | ||
+ | |Excepted Data Source|1 component value| | ||
+ | |Data Range|0 to 1| | ||
+ | |Default Value|1| | ||
+ | |Affected Modules|Graphic| | ||
+ | |||
+ | ====== Description ====== | ||
+ | |||
+ | The **outline.solidity** texture property defines the outline solidity. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | ||
+ | |||
+ | The solidity can be used to create transparent outlines. | ||
+ | |||
+ | The outline.solidity value is a 1 component value inside the range from 0 to 1. A value of 0 equals to 0% solidity and makes the outline completely invisible. A value of 1 equals to 100% solidity and makes the outline complete non-transparent. | ||
+ | |||
+ | The default value for this texture property is 1. | ||
+ | |||
+ | ====== Examples ====== | ||
+ | |||
+ | <WRAP center 100%> | ||
+ | <WRAP center box 450px> | ||
+ | {{youtube> | ||
+ | <WRAP centeralign> | ||
+ | </ | ||
+ | </ | ||