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gamedev:textureproperties:outline_solidity

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gamedev:textureproperties:outline_solidity [2020/05/04 19:23] (current)
dragonlord created
Line 1: Line 1:
 +{{tag>​graphic skin texture outline}}
 +<WRAP youarehere>​
 +[[:​start|Start Page]] >> [[:​gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:​skinproperties|Skin Texture Properties]] >> [[gamedev:​texturepropertylist|Texture Property Database]] >> **outline.solidity**
 +</​WRAP>​
 +
 +====== Skin Texture Property: outline.solidity ======
 +
 +Defines the outline solidity.
 +|Excepted Data Source|1 component value|
 +|Data Range|0 to 1|
 +|Default Value|1|
 +|Affected Modules|Graphic|
 +
 +====== Description ======
 +
 +The **outline.solidity** texture property defines the outline solidity. If [[outline_thickness|outline.thickness]] is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.
 +
 +The solidity can be used to create transparent outlines.
 +
 +The outline.solidity value is a 1 component value inside the range from 0 to 1. A value of 0 equals to 0% solidity and makes the outline completely invisible. A value of 1 equals to 100% solidity and makes the outline complete non-transparent.
 +
 +The default value for this texture property is 1.
 +
 +====== Examples ======
 +
 +<WRAP center 100%>
 +<WRAP center box 450px>
 +{{youtube>​C0UW5xBBBVs?​medium}}
 +<WRAP centeralign>​Example usage of outline.* skin texture properties.</​WRAP>​
 +</​WRAP>​
 +</​WRAP>​
  
gamedev/textureproperties/outline_solidity.txt ยท Last modified: 2020/05/04 19:23 by dragonlord