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gamedev:textureproperties:outline_solidity

Skin Texture Property: outline.solidity

Defines the outline solidity.

Excepted Data Source1 component value
Data Range0 to 1
Default Value1
Affected ModulesGraphic

Description

The outline.solidity texture property defines the outline solidity. If outline.thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.

The solidity can be used to create transparent outlines.

The outline.solidity value is a 1 component value inside the range from 0 to 1. A value of 0 equals to 0% solidity and makes the outline completely invisible. A value of 1 equals to 100% solidity and makes the outline complete non-transparent.

The default value for this texture property is 1.

Examples

Example usage of outline.* skin texture properties.

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gamedev/textureproperties/outline_solidity.txt · Last modified: 2020/05/04 19:23 by dragonlord