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gamedev:textureproperties:reflectivity_gamma

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gamedev:textureproperties:reflectivity_gamma [2019/05/09 08:33] – removed dragonlordgamedev:textureproperties:reflectivity_gamma [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture reflection}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **reflectivity.gamma**
 +</WRAP>
  
 +====== Skin Texture Property: reflectivity.gamma ======
 +Defines the gamma correction for the reflectivity.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|greater than 0|
 +|Default Value|2.2|
 +|Affected Modules|Graphic|
 +|Linked Properties|[[gamedev:textureproperties:reflectivity|reflectivity]]|
 +
 +====== Description ======
 +
 +The **reflectivity.gamma** texture property is linked with the **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property. It defines the gamma correction to be used for the reflectivity values. This can be used to use a linear color space image instead of an sRGB color space image.
 +
 +The source is typically a single component value greater than 0.
 +
 +The default value for this texture property is 2.2 which is the gamma correction for sRGB images.
 +
 +====== Examples ======
 +
 +( TODO: example image )
gamedev/textureproperties/reflectivity_gamma.txt · Last modified: 2019/05/24 23:43 by dragonlord