This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gamedev:textureproperties:refraction_distort_strength [2012/12/01 18:15] – dragonlord | gamedev:textureproperties:refraction_distort_strength [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: | 
| </ | </ | ||
| - | <WRAP boxheader> | + | ======  | 
| - | ======  | + | |
| - | </ | + | Defines the strength of the refraction distort  | 
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|refraction.distort.strength| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|any value| | |Data Range|any value| | ||
| |Default Value|0.01| | |Default Value|0.01| | ||
| - | |Graphic  | + | |Affected Modules|Graphic| | 
| - | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: | 
| - | |Audio Module|No effect| | + | |
| - | </ | + | ====== Description ====== | 
| - | ====== Graphic Module ====== | ||
| The **refraction.distort.strength** texture property is linked to the **[[gamedev: | The **refraction.distort.strength** texture property is linked to the **[[gamedev: | ||
| Line 22: | Line 21: | ||
| The default value for this texture property is 0.01 (1% of render window). | The default value for this texture property is 0.01 (1% of render window). | ||
| - | |||
| - | ====== Physics Module ====== | ||
| - | This texture property does not effect Physics Modules. | ||
| - | |||
| - | ====== Audio Module ====== | ||
| - | This texture property does not effect Audio Modules. | ||
| ====== Examples ====== | ====== Examples ====== | ||
| - | ( TODO: example  | + | |
| + | <WRAP center 100%> | ||
| + | <WRAP center box 500px> | ||
| + | {{ :gamedev: | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | </ | ||