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| gamedev:textureproperties:refraction_distort_strength [2012/12/03 23:29]  –  dragonlord | gamedev:textureproperties:refraction_distort_strength [2019/05/24 23:43] (current)  – ↷ Links adapted because of a move operation dragonlord | 
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|   | {{tag>graphic skin texture transparency}} | 
| <WRAP youarehere> | <WRAP youarehere> | 
| [[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength** | [[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength** | 
| </WRAP> | </WRAP> | 
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| <WRAP boxheader>  | ====== Skin Texture Property: refraction.distort.strength ======  | 
| ====== Summary ======  |   | 
| </WRAP>  | Defines the strength of the refraction distort effect.  | 
| <WRAP boxcontent>  |  | 
| |Texture Property Name|refraction.distort.strength|  |  | 
| |Description|Defines the strength of the refraction distort effect| |  | 
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | 
| |Data Range|any value| | |Data Range|any value| | 
| |Affected Modules|Graphic| | |Affected Modules|Graphic| | 
| |Linked Properties|[[gamedev:textureproperties:refraction_distort|refraction.distort]]| | |Linked Properties|[[gamedev:textureproperties:refraction_distort|refraction.distort]]| | 
| </WRAP> |   | 
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| ====== Description ====== | ====== Description ====== | 
|   |  | 
| The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window. | The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window. | 
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| ====== Examples ====== | ====== Examples ====== | 
|   |  | 
| <WRAP center 100%> | <WRAP center 100%> | 
| <WRAP center box 500px> | <WRAP center box 500px> | 
| {{ :gamedev:material_refraction_distort.png |Distorted refraction behind a transparent object}} | {{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}} | 
| <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> | <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> | 
| </WRAP> | </WRAP> | 
| </WRAP | </WRAP> |