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gamedev:textureproperties:refraction_distort_strength

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gamedev:textureproperties:refraction_distort_strength [2012/12/03 23:29] dragonlordgamedev:textureproperties:refraction_distort_strength [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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 +{{tag>graphic skin texture transparency}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **refraction.distort.strength**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: refraction.distort.strength ====== 
-====== Summary ====== + 
-</WRAP> +Defines the strength of the refraction distort effect
-<WRAP boxcontent> +
-|Texture Property Name|refraction.distort.strength| +
-|Description|Defines the strength of the refraction distort effect|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|any value| |Data Range|any value|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:refraction_distort|refraction.distort]]| |Linked Properties|[[gamedev:textureproperties:refraction_distort|refraction.distort]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window. The **refraction.distort.strength** texture property is linked to the **[[gamedev:textureproperties:refraction_distort|refraction.distort]]** texture property. It defines the strength of the refraction distortion. The displacement is measured relative to the size of the render window.
  
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 ====== Examples ====== ====== Examples ======
 +
 <WRAP center 100%> <WRAP center 100%>
 <WRAP center box 500px> <WRAP center box 500px>
-{{ :gamedev:material_refraction_distort.png |Distorted refraction behind a transparent object}}+{{ :gamedev:textureproperties:refraction_distort.png |Distorted refraction behind a transparent object}}
 <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP> <WRAP centeralign>Distorted refraction behind a transparent object. The distortion is not a true Fresnel based refraction but a Screen Space distortion. Using the **[[gamedev:textureproperties:refraction_distort_strength|refraction.distort.strength]]** texture property the strength of the distortion can be controlled. As image a normal map is used which allows to reuse the normal map also for distortion effects.</WRAP>
 </WRAP> </WRAP>
-</WRAP+</WRAP>
gamedev/textureproperties/refraction_distort_strength.1354577383.txt.gz · Last modified: 2012/12/03 23:29 by dragonlord