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gamedev:textureproperties:rim_exponent
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gamedev:textureproperties:rim_exponent [2020/07/12 13:58] (current) – created dragonlord
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 +{{tag>graphic skin texture rim}}
 +<WRAP youarehere>
 +[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **rim.exponent**
 +</WRAP>
 +
 +====== Skin Texture Property: rim.exponent ======
 +
 +Defines the shape of the fading curve for rim light.
 +
 +|Excepted Data Source|1 component value|
 +|Data Range|0 or greater|
 +|Default Value|1|
 +|Affected Modules|Graphic|
 +|Linked Properties|-|
 +
 +====== Description ======
 +
 +The **rim.exponent** texture property defines the shape of the fading curve for rim light expressed as a power function curve.
 +
 +A value of 1 produces a linear blend between 0 and [[rim_angle|rim.angle]]. This results in a constant intensity change per degree change.
 +
 +A value of 2 produces a squared curve shape. This results in the intensity changing stronger near [[rim_angle|rim.angle]] value and less near 0 angle. This gives the rim a stronger and defined look.
 +
 +A value of 0.5 produces a similar squared shape but flipped. This results in the intensity changing stronger near 0 angle and less near [[rim_angle|rim.angle]] value. This gives the rim a softer look.
 +
 +The source is typically a single component value in the range 0 or greater.
 +
 +The default value for this texture property is 1.
 +
 +====== Examples ======
 +
 +<WRAP center 100%>
 +<WRAP center box 450px>
 +{{youtube>6cLQkIhnbNk?medium}}
 +<WRAP centeralign>Example usage of rim.* skin texture properties and building a blue ghost skin.</WRAP>
 +</WRAP>
 +</WRAP>
  
gamedev/textureproperties/rim_exponent.txt · Last modified: 2020/07/12 13:58 by dragonlord