Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » rim.exponent
Defines the shape of the fading curve for rim light.
Excepted Data Source | 1 component value |
Data Range | 0 or greater |
Default Value | 1 |
Affected Modules | Graphic |
Linked Properties | - |
The rim.exponent texture property defines the shape of the fading curve for rim light expressed as a power function curve.
A value of 1 produces a linear blend between 0 and rim.angle. This results in a constant intensity change per degree change.
A value of 2 produces a squared curve shape. This results in the intensity changing stronger near rim.angle value and less near 0 angle. This gives the rim a stronger and defined look.
A value of 0.5 produces a similar squared shape but flipped. This results in the intensity changing stronger near 0 angle and less near rim.angle value. This gives the rim a softer look.
The source is typically a single component value in the range 0 or greater.
The default value for this texture property is 1.
Example usage of rim.* skin texture properties and building a blue ghost skin.