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gamedev:textureproperties:sound_none

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gamedev:textureproperties:sound_none [2019/05/08 22:52] dragonlordgamedev:textureproperties:sound_none [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord
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-~~Title: Skin Texture Property: sound.none~~ 
 {{tag>audio skin texture}} {{tag>audio skin texture}}
 <WRAP youarehere> <WRAP youarehere>
-[[:start|Start Page]] >> [[gamedev:main|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.none**+[[:start|Start Page]] >> [[:gamedev|Game Development with the Drag[en]gine]] >> [[gamedev:skinproperties|Skin Texture Properties]] >> [[gamedev:texturepropertylist|Texture Property Database]] >> **sound.none**
 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: sound.none ====== 
-====== Summary ====== + 
-</WRAP> +Defines if the material is interacting with sound at all. 
-<WRAP boxcontent> +
-|Texture Property Name|sound.none| +
-|Description|Defines if the material is interacting with sound at all.|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|0 upwards| |Data Range|0 upwards|
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 |Affected Modules|Audio| |Affected Modules|Audio|
 |Linked Properties|| |Linked Properties||
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time. The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time.
  
gamedev/textureproperties/sound_none.txt · Last modified: 2019/05/24 23:43 by dragonlord