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gamedev:textureproperties:sound_none

Skin Texture Property: sound.none

Defines if the material is interacting with sound at all.

Excepted Data Source1 component value
Data Range0 upwards
Default Value0
Affected ModulesAudio
Linked Properties

Description

The sound.none texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time.

The source is typically a single value of boolean type. 0 to use regular sound processing. 1 to not affect sound processing.

The default value for this texture property is 0.

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gamedev/textureproperties/sound_none.txt · Last modified: 2019/05/24 23:43 by dragonlord