This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| gamedev:textureproperties:sound_none [2019/04/25 21:03] – created dragonlord | gamedev:textureproperties:sound_none [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Defines if the material is interacting with sound at all. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|sound.none| | + | |
| - | |Description|Defines if the material is interacting with sound at all.| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|0 upwards| | |Data Range|0 upwards| | ||
| Line 14: | Line 13: | ||
| |Affected Modules|Audio| | |Affected Modules|Audio| | ||
| |Linked Properties|| | |Linked Properties|| | ||
| - | </ | ||
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time. | The **sound.none** texture property defines if the material is interacting with sound at all. This texture property can be make objects become ghost-like to sound as well as helping Audio Modules optimize processing time. | ||