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| gamedev:textureproperties:transparency_type [2012/11/30 22:25] – created dragonlord | gamedev:textureproperties:transparency_type [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: | 
| </ | </ | ||
| + | <WRAP boxheader> | ||
| ====== Summary ====== | ====== Summary ====== | ||
| + | </ | ||
| + | <WRAP boxcontent> | ||
| |Texture Property Name|transparency.type| | |Texture Property Name|transparency.type| | ||
| + | |Description|Defines if a material is fully transparent or masked transparent| | ||
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| - | |Data Range|0  | + | |Data Range|0  | 
| |Default Value|0 (masked)| | |Default Value|0 (masked)| | ||
| - | |Graphic  | + | |Affected  | 
| - | |Physics Module|No effect| | + | |Linked Properties|[[gamedev: | 
| - | |Audio Module|No effect| | + | </ | 
| - | ======  | + | ======  | 
| The **transparency.type** texture property is linked with the **[[gamedev: | The **transparency.type** texture property is linked with the **[[gamedev: | ||
| **[[gamedev: | **[[gamedev: | ||
| Line 19: | Line 23: | ||
| The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. | The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material. | ||
| - | |||
| - | ====== Physics Module ====== | ||
| - | This texture property does not effect Physics Modules. | ||
| - | |||
| - | ====== Audio Module ====== | ||
| - | This texture property does not effect Audio Modules. | ||
| ====== Examples ====== | ====== Examples ====== | ||
| - | ( TODO: example image ) | + | <WRAP center 100%> | 
| + | <WRAP center box 420px> | ||
| + | {{ :gamedev: | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | </ | ||