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Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » transparency.type
| Texture Property Name | transparency.type | 
| Excepted Data Source | 1 component value | 
| Data Range | 0 for masked or 1 for fully transparent | 
| Default Value | 0 (masked) | 
| Graphic Module | Defines if a material is fully transparent or masked transparent | 
| Physics Module | No effect | 
| Audio Module | No effect | 
The transparency.type texture property is linked with the transparency texture property. It defines if a texture is fully transparent or masked transparent. See the transparency for a detailed explanation.
The value is typically a single component value with the data set to 0 or 1. 0 tells the Graphic Module to render this material as a masked transparent material. A value of 1 tells the Graphic Module to render this material as a fully transparent material. Values less than 0.5 map to 0 while all other values map to 1. Values other than 0 and 1 should be avoided.
The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material.
This texture property does not effect Physics Modules.
This texture property does not effect Audio Modules.
( TODO: example image )