Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » transparency.type
| Texture Property Name | transparency.type | 
| Description | Defines if a material is fully transparent or masked transparent | 
| Excepted Data Source | 1 component value | 
| Data Range | 0 (masked) or 1 (fully transparent) | 
| Default Value | 0 (masked) | 
| Affected Module | Graphic | 
| Linked Properties | transparency | 
The transparency.type texture property is linked with the transparency texture property. It defines if a texture is fully transparent or masked transparent. See the transparency for a detailed explanation.
The value is typically a single component value with the data set to 0 or 1. 0 tells the Graphic Module to render this material as a masked transparent material. A value of 1 tells the Graphic Module to render this material as a fully transparent material. Values less than 0.5 map to 0 while all other values map to 1. Values other than 0 and 1 should be avoided.
The default value for this texture property is 0 hence the Graphic Module renders the material as a masked material.