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| gamedev:textureproperties:variation [2017/04/02 13:56] – dragonlord | gamedev:textureproperties:variation [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| + | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Enables texture variation in U and V direction. |
| - | <WRAP boxcontent> | + | |
| - | |Texture Property Name|variation.u, | + | |
| - | |Description|Enables texture variation in U and V direction| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|0 to 1| | |Data Range|0 to 1| | ||
| |Default Value|0| | |Default Value|0| | ||
| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| - | |Linked Properties|| | + | |Linked Properties|-| |
| - | </ | + | |
| ====== Description ====== | ====== Description ====== | ||
| + | |||
| The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. | The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. | ||
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| ====== Examples ====== | ====== Examples ====== | ||
| - | < | + | |
| - | < | + | < |
| + | < | ||
| {{ : | {{ : | ||
| - | <WRAP centeralign> | + | Variation enabled material. Example with colored variation of a base texture. Each tile uses a random layer. |
| </ | </ | ||
| - | </ | + | < |
| - | + | ||
| - | <WRAP column | + | |
| - | <WRAP center | + | |
| {{ : | {{ : | ||
| - | <WRAP centeralign> | + | U-Variation enabled material. Example with colored variation of a base texture. Only U-Variation enabled. Suitable for walls. |
| </ | </ | ||
| </ | </ | ||
| - | < | + | < |
| - | + | < | |
| - | <WRAP column | + | |
| - | <WRAP center | + | |
| {{ : | {{ : | ||
| - | <WRAP centeralign> | + | V-Variation enabled material. Example with colored variation of a base texture. Only V-Variation enabled. Suitable for walls. |
| + | </ | ||
| + | <WRAP half column box centeralign> | ||
| + | {{ youtube> | ||
| + | Variation Textures | ||
| </ | </ | ||
| </ | </ | ||
| - | |||
| - | <WRAP clear></ | ||