Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » variation.u / variation.v
Enables texture variation in U and V direction.
Excepted Data Source | 1 component value |
Data Range | 0 to 1 |
Default Value | 0 |
Affected Modules | Graphic |
Linked Properties | - |
The variation.u and variation.v texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction.
The value is typically a single component value with the data in the values 0 or 1.
The default value for these texture properties are 0.