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| gamedev:textureproperties:variation [2017/07/28 23:58] – [Examples] dragonlord | gamedev:textureproperties:variation [2019/05/24 23:43] (current) – ↷ Links adapted because of a move operation dragonlord | ||
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| - | <WRAP boxheader> | + | ====== |
| - | ====== | + | |
| - | </ | + | Enables texture variation in U and V direction. |
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| - | |Texture Property Name|variation.u, | + | |
| - | |Description|Enables texture variation in U and V direction| | + | |
| |Excepted Data Source|1 component value| | |Excepted Data Source|1 component value| | ||
| |Data Range|0 to 1| | |Data Range|0 to 1| | ||
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| |Affected Modules|Graphic| | |Affected Modules|Graphic| | ||
| |Linked Properties|-| | |Linked Properties|-| | ||
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| ====== Description ====== | ====== Description ====== | ||
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| The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. | The **variation.u** and **variation.v** texture property define if texture variations are used along the texture U and V direction. If texture variations are enabled various texture properties can be defines using a depth of larger than 1. The integral part of texture coordinates in the U and V direction are used to randomly pick a layer from these properties. A value of 0 indicates that texture variations are not used along the U and V direction. A value of 1 indicates that texture variations are used along the U and V direction. | ||
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| ====== Examples ====== | ====== Examples ====== | ||
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