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gamedev:texturepropertylist

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gamedev:texturepropertylist [2022/05/03 17:23] dragonlordgamedev:texturepropertylist [2023/07/28 14:02] (current) dragonlord
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 |[[gamedev:textureproperties:ambient_occlusion_solidity_multiplier|ambient.occlusion.solidity.multiplier]]|Ambient occlusion solidity mask multiplier.|  image  |  1  |  X  | | | |[[gamedev:textureproperties:ambient_occlusion_solidity_multiplier|ambient.occlusion.solidity.multiplier]]|Ambient occlusion solidity mask multiplier.|  image  |  1  |  X  | | |
 |[[gamedev:textureproperties:bounciness|bounciness]]|Defines the bounciness of the surface.|  value  |  0  | |  X  | | |[[gamedev:textureproperties:bounciness|bounciness]]|Defines the bounciness of the surface.|  value  |  0  | |  X  | |
 +|[[gamedev:textureproperties:clip_plane|clip.plane]]|Clip plane.|  value  |  0  |  X  | | |
 +|[[gamedev:textureproperties:clip_plane_border|clip.plane.border]]|Clip plane border.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:color|color]]|Albedo color.|  image  |  (0,0,0)  |  X  | | | |[[gamedev:textureproperties:color|color]]|Albedo color.|  image  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.|  image  |  (0,0,0,1)  |  X  | | | |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.|  image  |  (0,0,0,1)  |  X  | | |
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 |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | |
-|[[gamedev:textureproperties:nonpbr_albedo|nonpbr.albedo]]|Non-PBR Albedo.|  image  |  (0,0,0)  |  X  |  X  | | +|[[gamedev:textureproperties:nonpbr_albedo|nonpbr.albedo]]|Non-PBR Albedo.|  image  |  (0,0,0)  |  X  | | | 
-|[[gamedev:textureproperties:nonpbr_metalness|nonpbr.metalness]]|Non-PBR Metalness.|  image  |  0  |  X  |  X  | |+|[[gamedev:textureproperties:nonpbr_metalness|nonpbr.metalness]]|Non-PBR Metalness.|  image  |  0  |  X  | | |
 |[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1)  |  X  |  X  | | |[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1)  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | |
gamedev/texturepropertylist.txt · Last modified: 2023/07/28 14:02 by dragonlord