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gamedev:texturepropertylist [2020/10/22 18:42] – dragonlord | gamedev:texturepropertylist [2023/07/28 14:02] (current) – dragonlord |
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|[[gamedev:textureproperties:ambient_occlusion_solidity_multiplier|ambient.occlusion.solidity.multiplier]]|Ambient occlusion solidity mask multiplier.| image | 1 | X | | | | |[[gamedev:textureproperties:ambient_occlusion_solidity_multiplier|ambient.occlusion.solidity.multiplier]]|Ambient occlusion solidity mask multiplier.| image | 1 | X | | | |
|[[gamedev:textureproperties:bounciness|bounciness]]|Defines the bounciness of the surface.| value | 0 | | X | | | |[[gamedev:textureproperties:bounciness|bounciness]]|Defines the bounciness of the surface.| value | 0 | | X | | |
| |[[gamedev:textureproperties:clip_plane|clip.plane]]|Clip plane.| value | 0 | X | | | |
| |[[gamedev:textureproperties:clip_plane_border|clip.plane.border]]|Clip plane border.| value | 0 | X | | | |
|[[gamedev:textureproperties:color|color]]|Albedo color.| image | (0,0,0) | X | | | | |[[gamedev:textureproperties:color|color]]|Albedo color.| image | (0,0,0) | X | | | |
|[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.| image | (0,0,0,1) | X | | | | |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.| image | (0,0,0,1) | X | | | |
|[[gamedev:textureproperties:emissivity_tint|emissivity.tint]]|Defines the emissivity tint.| color | (1,1,1) | X | | | | |[[gamedev:textureproperties:emissivity_tint|emissivity.tint]]|Defines the emissivity tint.| color | (1,1,1) | X | | | |
|[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.| value | 1 | X | | | | |[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.| value | 1 | X | | | |
| |[[gamedev:textureproperties:emissivity_camera_adapted|emissivity.camera.adapted]]|Defines if intensity of all emissivity properties are absolute intensities or relative to the camera adapted maximum intensity.| value | 0 | X | | | |
|[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.| image | (1,1,1,0) | X | | | | |[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.| image | (1,1,1,0) | X | | | |
|[[gamedev:textureproperties:environmentroom|environmentroom]]|Defines an environment room to simulate a 3 dimensional on a flat surface.| image | (not set) | X | | | | |[[gamedev:textureproperties:environmentroom|environmentroom]]|Defines an environment room to simulate a 3 dimensional on a flat surface.| image | (not set) | X | | | |
|[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.| value | 0 | X | | | |
|[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.| value | 0 | X | | | |
| |[[gamedev:textureproperties:nonpbr_albedo|nonpbr.albedo]]|Non-PBR Albedo.| image | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:nonpbr_metalness|nonpbr.metalness]]|Non-PBR Metalness.| image | 0 | X | | | |
|[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1) | X | X | | | |[[gamedev:textureproperties:normal|normal]]|Surface normal.| image | (0.5,0.5,1) | X | X | | |
|[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.| value | 1 | X | X | | |
|[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.| value | 1 | X | | | |
| |[[gamedev:textureproperties:omnidir_rotate|omnidir.rotate]]|Defines the rotation of omni-direction textures.| value | (0,0,0) | X | | | |
| |[[gamedev:textureproperties:omnidir_rotate_spot|omnidir.rotate.spot]]|Defines the rotation of omni-direction textures for spot lights only.| value | (0,0,0) | X | | | |
|[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.| color | (0,0,0) | X | | | | |[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.| color | (0,0,0) | X | | | |
|[[gamedev:textureproperties:outline_color_tint|outline.color.tint]]|Outline color tint.| color | (1,1,1) | X | | | | |[[gamedev:textureproperties:outline_color_tint|outline.color.tint]]|Outline color tint.| color | (1,1,1) | X | | | |
|[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.| value | 1 | X | | | |
|[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).| value | 1 | X | | | |
| |[[gamedev:textureproperties:solidity_filterpriority|solidity.filterPriority]]|Solidity filtering priority.| value | 0.5 | X | | | |
|[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | | | X | | |[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.| audio | 0.12 | | | X | |
|[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | | | X | | |[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.| audio | 0.35 | | | X | |
|[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.| value | 0 | X | | | | |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.| value | 0 | X | | | |
|[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.| value | (1,1,1) | X | | | | |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.| value | (1,1,1) | X | | | |
| |[[gamedev:textureproperties:texcoord_rotate|texcoord.rotate]]|Defines the rotation for texture coordinates.| value | 0 | X | | | |
|[[gamedev:textureproperties:transparency|transparency]]|Transparency.| image | 1 | X | | | | |[[gamedev:textureproperties:transparency|transparency]]|Transparency.| image | 1 | X | | | |
|[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.| value | 1 | X | | | | |[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.| value | 1 | X | | | |