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gamedev:texturepropertylist

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gamedev:texturepropertylist [2020/07/12 10:40] dragonlordgamedev:texturepropertylist [2023/07/28 14:02] (current) dragonlord
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 |[[gamedev:textureproperties:ambient_occlusion_solidity_multiplier|ambient.occlusion.solidity.multiplier]]|Ambient occlusion solidity mask multiplier.|  image  |  1  |  X  | | | |[[gamedev:textureproperties:ambient_occlusion_solidity_multiplier|ambient.occlusion.solidity.multiplier]]|Ambient occlusion solidity mask multiplier.|  image  |  1  |  X  | | |
 |[[gamedev:textureproperties:bounciness|bounciness]]|Defines the bounciness of the surface.|  value  |  0  | |  X  | | |[[gamedev:textureproperties:bounciness|bounciness]]|Defines the bounciness of the surface.|  value  |  0  | |  X  | |
 +|[[gamedev:textureproperties:clip_plane|clip.plane]]|Clip plane.|  value  |  0  |  X  | | |
 +|[[gamedev:textureproperties:clip_plane_border|clip.plane.border]]|Clip plane border.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:color|color]]|Albedo color.|  image  |  (0,0,0)  |  X  | | | |[[gamedev:textureproperties:color|color]]|Albedo color.|  image  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.|  image  |  (0,0,0,1)  |  X  | | | |[[gamedev:textureproperties:color_alpha|color_alpha]]|Albedo color with transparency.|  image  |  (0,0,0,1)  |  X  | | |
 |[[gamedev:textureproperties:color_gamma|color.gamma]]|Gamma correction for the color and color_alpha texture property.|  value  |  2.2  |  X  | | | |[[gamedev:textureproperties:color_gamma|color.gamma]]|Gamma correction for the color and color_alpha texture property.|  value  |  2.2  |  X  | | |
 +|[[gamedev:textureproperties:color_omnidir|color.omnidir]]|Omnidirectional color using cube-map.|  image  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:color_omnidir_equirect|color.omnidir.equirect]]|Omnidirectional color using equirectangular map.|  image  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:color_tint|color.tint]]|Tint for the color and color_alpha texture property.|  value  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:color_tint|color.tint]]|Tint for the color and color_alpha texture property.|  value  |  (1,1,1)  |  X  | | |
 |[[gamedev:textureproperties:color_tint_mask|color.tint.mask]]|Blends between [[gamedev:textureproperties:color_tint|color.tint]] and [[gamedev:textureproperties:color|color]] property.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:color_tint_mask|color.tint.mask]]|Blends between [[gamedev:textureproperties:color_tint|color.tint]] and [[gamedev:textureproperties:color|color]] property.|  value  |  1  |  X  | | |
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 |[[gamedev:textureproperties:emissivity_tint|emissivity.tint]]|Defines the emissivity tint.|  color  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:emissivity_tint|emissivity.tint]]|Defines the emissivity tint.|  color  |  (1,1,1)  |  X  | | |
 |[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:emissivity_intensity|emissivity.intensity]]|Defines the emissivity intensity.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:emissivity_camera_adapted|emissivity.camera.adapted]]|Defines if intensity of all emissivity properties are absolute intensities or relative to the camera adapted maximum intensity.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.|  image  |  (1,1,1,0)  |  X  | | | |[[gamedev:textureproperties:environmentmap|environmentmap]]|Defines a custom environmentmap to use for reflections.|  image  |  (1,1,1,0)  |  X  | | |
 |[[gamedev:textureproperties:environmentroom|environmentroom]]|Defines an environment room to simulate a 3 dimensional on a flat surface.|  image  |  (not set)  |  X  | | | |[[gamedev:textureproperties:environmentroom|environmentroom]]|Defines an environment room to simulate a 3 dimensional on a flat surface.|  image  |  (not set)  |  X  | | |
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 |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:height_offset|height.offset]]|Offset of height texture property.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:mirror|mirror]]|Defines if the material is fully mirroring.|  value  |  0  |  X  | | |
 +|[[gamedev:textureproperties:nonpbr_albedo|nonpbr.albedo]]|Non-PBR Albedo.|  image  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:nonpbr_metalness|nonpbr.metalness]]|Non-PBR Metalness.|  image  |  0  |  X  | | |
 |[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1)  |  X  |  X  | | |[[gamedev:textureproperties:normal|normal]]|Surface normal.|  image  |  (0.5,0.5,1)  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | | |[[gamedev:textureproperties:normal_strength|normal.strength]]|Strength of normal property influence.|  value  |  1  |  X  |  X  | |
 |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:normal_solidity_multiplier|normal.solidity.multiplier]]|Normal solidity mask multiplier.|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:omnidir_rotate|omnidir.rotate]]|Defines the rotation of omni-direction textures.|  value  |  (0,0,0)  |  X  | | |
 +|[[gamedev:textureproperties:omnidir_rotate_spot|omnidir.rotate.spot]]|Defines the rotation of omni-direction textures for spot lights only.|  value  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.|  color  |  (0,0,0)  |  X  | | | |[[gamedev:textureproperties:outline_color|outline.color]]|Outline color.|  color  |  (0,0,0)  |  X  | | |
 |[[gamedev:textureproperties:outline_color_tint|outline.color.tint]]|Outline color tint.|  color  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:outline_color_tint|outline.color.tint]]|Outline color tint.|  color  |  (1,1,1)  |  X  | | |
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 |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:solidity_multiplier|solidity.multiplier]]|Solidity multiplier.|  value  |  1  |  X  | | |
 |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).|  value  |  1  |  X  | | | |[[gamedev:textureproperties:solidity_masked|solidity.maked]]|Solidity masked (1=enabled or 0=disabled).|  value  |  1  |  X  | | |
 +|[[gamedev:textureproperties:solidity_filterpriority|solidity.filterPriority]]|Solidity filtering priority.|  value  |  0.5  |  X  | | |
 |[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.|  audio  |  0.12  | | |  X  | |[[gamedev:textureproperties:sound_absorption|sound.absorption]]|Sound absorption.|  audio  |  0.12  | | |  X  |
 |[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.|  audio  |  0.35  | | |  X  | |[[gamedev:textureproperties:sound_absorption_lower|sound.absorption.lower]]|Sound absorption multiplier for low frequencies.|  audio  |  0.35  | | |  X  |
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 |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.|  value  |  0  |  X  | | | |[[gamedev:textureproperties:texcoord_clamp|texcoord.clamp]]|Defines if the texture coordinates are clamped to the border.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.|  value  |  (1,1,1)  |  X  | | | |[[gamedev:textureproperties:texcoord_scale|texcoord.scale]]|Defines the scaling for texture coordinates.|  value  |  (1,1,1)  |  X  | | |
 +|[[gamedev:textureproperties:texcoord_rotate|texcoord.rotate]]|Defines the rotation for texture coordinates.|  value  |  0  |  X  | | |
 |[[gamedev:textureproperties:transparency|transparency]]|Transparency.|  image  |  1  |  X  | | | |[[gamedev:textureproperties:transparency|transparency]]|Transparency.|  image  |  1  |  X  | | |
 |[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.|  value  |  1  |  X  | | | |[[gamedev:textureproperties:transparency_multiplier|transparency.multiplier]]|Transparency multiplier.|  value  |  1  |  X  | | |
gamedev/texturepropertylist.1594550435.txt.gz · Last modified: 2020/07/12 10:40 by dragonlord