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democap:behavior_ecbbehaviorguipanels

ECBBehaviorGuiPanels

Behavior adding support to create behavior gui panels for editing. Behaviors depending on ECBBehaviorGuiPanels are required to subclass ECBBehaviorGuiPanels.BehaviorGuiPanel implementing createPanel() to create the gui widget (subclass of WMPPanelSceneObject) to allow editing the matching behavior if asked for. An instance of this ECBBehaviorGuiPanels.BehaviorGuiPanel subclass has to be added to ECBBehaviorGuiPanels using addBehaviorGuiPanel().

Instance Counts

This behavior can be used only once on an element.

Element Class Properties

Element class properties have the prefix guiPanels..

Events

This behavior has no events.

Conversation Commands

This behavior adds no conversation commands.

Conversation Conditions

This behavior adds no conversation conditions.

Behavior Tree Actions

This behavior adds no behavior tree actions.

Behavior Tree Conditions

This behavior adds no behavior tree conditions.

Required Behaviors

This behavior requires no other behaviors.

Optional Behaviors

This behavior does not support optional behaviors.

API Documentation

Since DEMoCap Version 1.3

Use Cases

  • Allow editing behavior parameters in a gui panel.

Element Class Example

class MyElement extends BehaviorElementClass
  public var ECBBehaviorGuiPanels guiPanels
  func new()
    guiPanels = ECBBehaviorGuiPanels.new(this)
  end
end

Behavior Factory

Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class):

<?xml version='1.0' encoding='UTF-8'?>
<elementClass name='MyClass' class='GenericBehaviorElement'>
  <behavior type='ECBBehaviorGuiPanels'/>
</elementClass>

Live Examples

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democap/behavior_ecbbehaviorguipanels.txt · Last modified: 2025/03/22 17:25 by dragonlord