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democap:behavior_ecbrenderablecamera

ECBRenderableCamera

Behavior adding a WorldRenderer widget to a ECBehaviorRenderablePanel showing the content of an ECBehaviorCamera.

Instance Counts

This element behavior can be present multiple times in a BehaviorElement. In this case use a unique identifier to distinguish the individual behavior instances.

Element Class Properties

Element class properties have the prefix renderableCamera. or renderableCamera({id}). if id is not empty.

Events

This behavior has no events.

Conversation Commands

This behavior adds no conversation commands.

Conversation Conditions

This behavior adds no conversation conditions.

Behavior Tree Actions

This behavior adds no behavior tree actions.

Behavior Tree Conditions

This behavior adds no behavior tree conditions.

Required Behaviors

Optional Behaviors

This behavior does not support optional behaviors.

API Documentation

Since DEMoCap Version 1.3

Use Cases

  • Show content of camera in a renderable panel on the model.

Element Class Example

class MyElement extends BehaviorElementClass
  public var ECBehaviorComponent component
  public var ECBehaviorCollider collider
  public var ECBehaviorDynamicSkin dynamicSkin
  public var ECBehaviorRenderablePanel renderablePanel
  public var ECBehaviorCamera camera
  public var ECBRenderableCamera renderableCamera
  func new()
    component = ECBehaviorComponent.new(this)
    collider = ECBehaviorCollider.new(this, component)
    dynamicSkin = ECBehaviorDynamicSkin.new(this, component)
    renderablePanel = ECBehaviorRenderablePanel.new(this, dynamicSkin)
    renderablePanel.getRenderable().setValue("board")
    renderablePanel.getSize().setPoint(Point.new(512, 256))
    renderablePanel.getGuiTheme().setPath("/content/ui/adboard.guitheme.xml")
    camera = ECBehaviorCamera.new(this, collider)
    renderableCamera = ECBRenderableCamera.new(this, renderablePanel, camera)
  end
end

Behavior Factory

Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class):

<?xml version='1.0' encoding='UTF-8'?>
<elementClass name='MyClass' class='GenericBehaviorElement'>
  <behavior type='ECBehaviorComponent'/>
  <behavior type='ECBehaviorCollider'/>
  <behavior type='ECBehaviorDynamicSkin'/>
  <behavior type='ECBehaviorRenderablePanel'>
    <string name='.renderable'>board</string>
  </behavior>
 
  <behavior type='ECBRenderableCamera'>
    <!-- optional: use renderable panel with id instead of empty string -->
    <string name='renderablePanel'>second</string>
 
    <!-- optional: use camera with id instead of empty string -->
    <string name='camera'>second</string>
  </behavior>
 
  <!-- for adding multiple behaviors use unique identifiers -->
  <behavior type='ECBRenderableCamera' id='second'/>
</elementClass>

Live Examples

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democap/behavior_ecbrenderablecamera.txt · Last modified: 2025/03/22 19:48 by dragonlord