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democap:uipanelsettings [2022/01/30 22:44] – dragonlord | democap:uipanelsettings [2025/03/23 11:28] (current) – [Show VR View] dragonlord | ||
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Contains global settings including VR control. | Contains global settings including VR control. | ||
- | **Module Parameters**\\ | + | <WRAP clear></ |
- | Shows dialog allowing to change game engine module parameters. | + | |
+ | ====== | ||
+ | |||
+ | Shows dialog allowing | ||
+ | |||
+ | ====== Test Input Devices ====== | ||
+ | |||
+ | Shows dialog allowing user to test all known input devices. | ||
+ | |||
+ | ====== Help (Wiki) ====== | ||
- | **Help (Wiki)**\\ | ||
Shows the DEMoCap wiki landing page in the system browser. | Shows the DEMoCap wiki landing page in the system browser. | ||
- | **Enable VR**\\ | + | ====== Modifications ====== |
+ | |||
+ | Shows dialog allowing user to browse and install [[democap: | ||
+ | |||
+ | ====== | ||
Enables VR System. VR System starts out disabled to allow mocap operators to set up the scenes before actors are ready to perform. Once enabled //Enable VR View// is enabled too. | Enables VR System. VR System starts out disabled to allow mocap operators to set up the scenes before actors are ready to perform. Once enabled //Enable VR View// is enabled too. | ||
- | **Enable HMD**\\ | + | ====== |
- | //not supported yet// | + | |
+ | Enables HMD. If the HMD is enabled the actor is shown the virtual camera view of the character. If the HMD is disabled the actor is shown a static waiting room environment disjoint from the character and the motion capture world loaded. It is useful to place the actor in such a temporary space his character or world geometry around him have to be quickly moved to avoid the actor getting nauseatic. | ||
+ | |||
+ | ====== Eye Gaze Tracking ====== | ||
+ | |||
+ | Enables eye gaze tracking if the VR runtime supports it. Changing this parameter has no effect after Enable VR has been enabled. Hence changes to this parameter take effect only the next time the VR runtime is started. | ||
+ | |||
+ | ====== Facial Tracking ====== | ||
+ | |||
+ | Enables facial tracking if the VR runtime supports it. Changing this parameter has no effect after Enable VR has been enabled. Hence changes to this parameter take effect only the next time the VR runtime is started. | ||
+ | |||
+ | ====== Show VR View ====== | ||
- | **Show VR View**\\ | ||
If enabled shows the left eye send to the actor HMD in the 3D view. If disabled shows a free navigation 3D camera controlled by the mocap operator. | If enabled shows the left eye send to the actor HMD in the 3D view. If disabled shows a free navigation 3D camera controlled by the mocap operator. | ||
+ | |||
+ | ====== Remote Camera ====== | ||
+ | |||
+ | Show the [[democap: | ||
+ | ====== Auto Export ====== | ||
+ | |||
+ | To make captures more efficient the Auto Export setting can be enabled. If enabled and a [[democap: | ||
+ | |||
+ | Auto exporting exports animations into directories of this pattern: <wrap hi> | ||
+ | |||
<WRAP clear></ | <WRAP clear></ | ||
+ | |||
+ | ====== View Settings ====== | ||
+ | |||
+ | <WRAP right :en>{{ : | ||
+ | |||
+ | Shows settings affecting views. | ||
+ | |||
+ | ===== Bubble Size ===== | ||
+ | |||
+ | Size of [[democap: | ||
+ | |||
+ | <WRAP clear></ | ||
+ | |||
+ | ====== Network Access ====== | ||
+ | <WRAP right :en>{{ : | ||
+ | |||
+ | Allows to start/stop the network server allowing other applications to connect to DEMoCap. Connected applications can receive live motion capture data as well as controlling the motion capture session. | ||
+ | |||
+ | The specification of the supported messages and states can be found here: [[netspec|DEMoCap Network Specification]]. | ||
+ | |||
+ | The default port is '' | ||
+ | |||
+ | You can enter address in the following forms to listen on: | ||
+ | ^ Address | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | | '' | ||
+ | <WRAP clear></ | ||
+ | |||
+ | ====== Debug / Performance ====== | ||
+ | Shows debug and performance information. | ||