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dragengine:modules:dragonscript:abstractions

Start Page » DragonScript Scripting Language » Abstraction Layers: How you want to build your Game

Abstraction Layers: How you want to build your Game

The DragonScript Scripting Module provides 3 main ways to build your game depending on your skill level and project requirements. The layers are listed from the most simple one (which is recommended for most projects) to the most flexible one.

Behavior Elements

The Quick and Easy way to Development

Behavior Elements are build on top of the Scenery Elements and provide a composeable way to build game logic. This is the fastest way to build your game by befitting elements with reusable behavior while still retaining all the powerful coupling to other script classes.

All about Behavior Elements

Scenery Elements

Customized and Optimized for Special Needs

TODO

Bare-Bone Implementation

Create all from Scratch mostly for Framework Creators

TODO

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dragengine/modules/dragonscript/abstractions.txt · Last modified: 2025/03/13 17:03 by dragonlord