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| dragengine:modules:dragonscript:behavior_camera [2025/03/11 19:53] – [Events] dragonlord | dragengine:modules:dragonscript:behavior_camera [2026/04/06 20:18] (current) – dragonlord | ||
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| {{tag> | {{tag> | ||
| <WRAP youarehere> | <WRAP youarehere> | ||
| - | [[: | + | [[: |
| </ | </ | ||
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| Behavior adds a Camera resource to the the behavior element. Creates a camera attached to the element collider which can be individually modified. | Behavior adds a Camera resource to the the behavior element. Creates a camera attached to the element collider which can be individually modified. | ||
| + | See also: | ||
| + | * [[gamedev: | ||
| ====== Instance Counts ====== | ====== Instance Counts ====== | ||
| This behavior can be added multiple times to an element. Use the behavior identifier to tell them apart. | This behavior can be added multiple times to an element. Use the behavior identifier to tell them apart. | ||
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| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== | ||
| - | This behavior supports these optional behaviors: | ||
| * [[behavior_collider|ECBehaviorCollider]]: | * [[behavior_collider|ECBehaviorCollider]]: | ||
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| <!-- optional: set layer mask (default empty). list of bits to set. --> | <!-- optional: set layer mask (default empty). list of bits to set. --> | ||
| <string name=' | <string name=' | ||
| + | | ||
| + | <!-- optional: component behaviors to ignore while rendering. list of behavior identifiers --> | ||
| + | <list name=' | ||
| + | < | ||
| + | < | ||
| + | </ | ||
| | | ||
| <!-- set element properties. omit property prefix if used inside behavior tag --> | <!-- set element properties. omit property prefix if used inside behavior tag --> | ||