Start Page » DEMoCap: Drag[en]gine Motion Capture » XML Element Classes » ECBCameraFeedView
Behavior adding support to display a camera feed view.
Feed view adds a component resource attached to a bone in the owner collider. The component is oriented to face along the Z axis pointing towards the user. The view can be enabled independent of the owner element. If the owner element is hidden during capturing the feed view stays visible. The size of the view adjusts with the distance to the viewer to make the view always cover an equal amount of screen space. The feed view is oriented to always face the user similar to a decal.
This behavior can be used only once on an element.
Element class properties have the prefix cameraFeedView..
Size in pixels of the image produced by the camera feed.
cameraFeedView.feedSize(512, 320) (16:10 ratio)<point name='cameraFeedView.feedSize' x='512' y='320'/>
View angle in degrees of the camera feed.
cameraFeedView.viewAngle4510 and at most 110<float name='cameraFeedView.viewAngle'>45</float>
Set path of model resource to use.
cameraFeedView.model or cameraFeedView({id}).model/content/models/videocamera/camerafeedview.demodel*.demodel<string name='cameraFeedView.model'>box.demodel</string>
Set path of skin resource to use.
cameraFeedView.skin or cameraFeedView({id}).skin/content/models/videocamera/camerafeedview.deskin*.deskin<string name='cameraFeedView.skin'>box.deskin</string>
Set path of rig resource to use.
cameraFeedView.rig or cameraFeedView({id}).rig*.derig<string name='cameraFeedView.rig'>box.derig</string>
Set path of occlusion mesh resource to use.
cameraFeedView.occlusionMesh or cameraFeedView({id}).occlusionMesh*.deoccmesh<string name='cameraFeedView.occlusionMesh'>box.deoccmesh</string>
Set path of audio model resource to use.
cameraFeedView.audioModel or cameraFeedView({id}).audioModel*.demodel<string name='cameraFeedView.audioModel'>box.demodel</string>
Set if component is rendered in environment maps.
cameraFeedView.renderEnvMap or cameraFeedView({id}).renderEnvMaptrue<boolean name='cameraFeedView.renderEnvMap'>false</boolean>
Set if component is affecting audio.
cameraFeedView.affectsAudio or cameraFeedView({id}).affectsAudiofalse<boolean name='cameraFeedView.affectsAudio'>false</boolean>
Set movement hint.
cameraFeedView.hintMovement or cameraFeedView({id}).hintMovementAllowed Values:
| Value | Description |
|---|---|
stationary | Component remains static for the entire lifetime. |
jittering | Component remains mostly static jittering in a small area. |
dynamic | Component moves around freely. |
dynamic<string name='cameraFeedView.hintMovement'>dynamic</string>
Set enable GI in graphic module if supported.
cameraFeedView.enableGI or cameraFeedView({id}).enableGIfalse<boolean name='cameraFeedView.enableGI'>false</boolean>
Set GI important hint. Value is in the range from 0 (very unimportant) to 4 (very important). This hint can be used by the graphic module to improve performance by excluding components with a GI important below a user chosen threashold.
cameraFeedView.hintGIImportance or cameraFeedView({id}).hintGIImportance40 and at most 4<integer name='cameraFeedView.hintGIImportance'>3</integer>
Set texture replacements.
cameraFeedView.textureReplacements or cameraFeedView({id}).textureReplacements40 and at most 4Example (*.deeclass)
<map name='component.textureReplacements'> <!-- define texture replacement with unique identifier 'material' --> <map key='material'> <!-- optional: path to skin to replace texture with --> <string key='skin'>different_material.deskin</string> <!-- optional: apply tinting to material. requires color type renderable named 'tint' --> <color key='tint' r='0.5' g='0.8' b='1'/> <!-- optional: transform texture coordinates --> <map key='transform'> <!-- optional: texture coordinate scaling with center of texture as origin --> <vector2 key='scale' x='2' y='2'/> <!-- optional: texture coordinate rotation with center of texture as pivot point --> <float key='rotate'>90</float> <!-- optional: texture coordinate translation --> <vector2 key='translate' x='0.5' y='0'/> </map> </map> </map>
This behavior has no events.
This behavior adds no conversation commands.
This behavior adds no conversation conditions.
This behavior adds no behavior tree actions.
This behavior adds no behavior tree conditions.
This behavior does not support optional behaviors.
Since DEMoCap Version 1.3
class MyElement extends BehaviorElementClass
public var ECBehaviorCollider collider
public var ECBehaviorCamera camera
public var ECBCameraFeedView feedView
func new()
collider = ECBehaviorCollider.new(this)
camera = ECBehaviorCamera.new(this, collider)
camera.getAttach().getPosition().setVector(Vector.new(0, 0, 0.1))
camera.getViewDistance().setValue(300)
camera.getPathParameters().setValue("/content/camera/videocamera.decamera")
feedView = ECBCameraFeedView.new(this, camera)
end
end
Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class):
<?xml version='1.0' encoding='UTF-8'?> <elementClass name='MyClass' class='GenericBehaviorElement'> <behavior type='ECBehaviorCollider'/> <behavior type='ECBehaviorCamera'> <string name='.pathParameters'>/content/camera/videocamera.decamera</string> </behavior> <behavior type='ECBCameraFeedView'> <!-- optional: use camera with id instead of empty string --> <string name='camera'>second</string> <!-- set element properties. omit property prefix if used inside behavior tag --> <string name='.model'>cameraFinder.demodel</string> </behavior> </elementClass>