Start Page » DEMoCap: Drag[en]gine Motion Capture » XML Element Classes » ECBWindowVideoPlayer
Behavior adding video player to renderable desktop using a borderless window.
This element behavior can be present multiple times in a BehaviorElement. In this case use a unique identifier to distinguish the individual behavior instances.
Element class properties have the prefix windowVideoPlayer. or windowVideoPlayer({id}). if id is not empty.
Gui theme to use.
windowVideoPlayer.guitheme or windowVideoPlayer({id}).guitheme/content/gui/videoplayer.guitheme.xml*.guitheme.xml<string name='windowVideoPlayer.guitheme'>/content/gui/videoplayer.guitheme.xml</string>
Video to play. Can be changed using behavior panel by the user.
windowVideoPlayer.video or windowVideoPlayer({id}).video*.webm (all video modules)<string name='windowVideoPlayer.video'>/content/video/myVideo.webm</string>
This behavior has no events.
This behavior adds no conversation commands.
This behavior adds no conversation conditions.
This behavior adds no behavior tree actions.
This behavior adds no behavior tree conditions.
This behavior does not support optional behaviors.
Since DEMoCap Version 1.3
class MyElement extends BehaviorElementClass
public var ECBehaviorComponent component
public var ECBehaviorCollider collider
public var ECBehaviorDynamicSkin dynamicSkin
public var ECBehaviorRenderableDesktop renderableDesktop
public var ECBBehaviorGuiPanels guiPanels
public var ECBWindowVideoPlayer windowVideoPlayer
func new()
component = ECBehaviorComponent.new(this)
collider = ECBehaviorCollider.new(this, component)
dynamicSkin = ECBehaviorDynamicSkin.new(this, component)
renderableDesktop = ECBehaviorRenderableDesktop.new(this, dynamicSkin)
renderableDesktop.getRenderable().setValue("board")
renderableDesktop.getSize().setPoint(Point.new(512, 256))
renderableDesktop.getGuiTheme().setPath("/content/ui/adboard.guitheme.xml")
guiPanels = ECBBehaviorGuiPanels.new(this)
windowVideoPlayer = ECBWindowVideoPlayer.new(this, renderableDesktop, guiPanels)
end
end
Using element class supporting adding behaviors the behavior can be added like this (again create an example which creates a valid element class):
<?xml version='1.0' encoding='UTF-8'?> <elementClass name='MyClass' class='GenericBehaviorElement'> <behavior type='ECBehaviorComponent'/> <behavior type='ECBehaviorCollider'/> <behavior type='ECBehaviorDynamicSkin'/> <behavior type='ECBehaviorRenderableDesktop'> <string name='.renderable'>display</string> </behavior> <behavior type='ECBBehaviorGuiPanels'> <behavior type='ECBWindowVideoPlayer'> <!-- optional: use renderable desktop with id instead of empty string --> <string name='renderableDesktop'>second</string> <!-- set element properties. omit property prefix if used inside behavior tag --> <string name='.guitheme'>/content/gui/videoplayer.guitheme.xml</string> </behavior> <!-- for adding multiple behaviors use unique identifiers --> <behavior type='ECBWindowVideoPlayer' id='second'/> </elementClass>