dragengine:modules:dragonscript:behavior_camera
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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| dragengine:modules:dragonscript:behavior_camera [2025/03/12 11:35] – [ECBehaviorCamera] dragonlord | dragengine:modules:dragonscript:behavior_camera [2025/03/13 17:05] (current) – dragonlord |
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| {{tag>dragonscript behavior}} | {{tag>dragonscript behavior}} |
| <WRAP youarehere> | <WRAP youarehere> |
| [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[abstractions#behavior_elementsquick_and_easy_development|Behavior Elements: Quick and Easy Development]] >> **ECBehaviorCamera** | [[:start|Start Page]] >> [[main|DragonScript Scripting Language]] >> [[dragengine:modules:dragonscript:abstractions|Abstraction Layers: How you want to build your Game]] >> [[dragengine:modules:dragonscript:behavior_elements|Behavior Elements]] >> **ECBehaviorCamera** |
| </WRAP> | </WRAP> |
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| ====== Optional Behaviors ====== | ====== Optional Behaviors ====== |
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| This behavior supports these optional behaviors: | |
| * [[behavior_collider|ECBehaviorCollider]]: Attaches camera to collider if set. | * [[behavior_collider|ECBehaviorCollider]]: Attaches camera to collider if set. |
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dragengine/modules/dragonscript/behavior_camera.1741779358.txt.gz · Last modified: 2025/03/12 11:35 by dragonlord