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Start Page » DragonScript Scripting Language » Abstraction Layers: How you want to build your Game » Behavior Elements » ECBehaviorPlayerInputTurn

ECBehaviorPlayerInputTurn

Behavior element behavior adding turning player input.

Keeps track of turning player input and applies them to actor locomotion.

This behavior is typically used for vehicle type actors.

Instance Counts

This behavior can be used only once on an element.

Element Class Properties

Element class properties have the prefix playerInputTurn. .

speedTurnHorizontal

Set turn left right speed in degrees per second.

Events

This behavior has no events.

Required Behaviors

This behavior requires no other behaviors.

Optional Behaviors

Persistency

This behavior does not required element class to be persistable (setPersistable).

API Documentation

ECBehaviorPlayerInputTurn.

Since DragonScript Module Version 1.0

Use Cases

Element Class Example

This example defines an element which tracks player turning input.

class MyElement extends BehaviorElementClass
  public var ECBehaviorPlayerInputTurn playerInputTurn
  func new()
    playerInputTurn = ECBehaviorPlayerInputTurn.new(this)
  end
end

Behavior Factory

Using element class supporting adding behaviors the behavior can be added like this:

<?xml version='1.0' encoding='UTF-8'?>
<elementClass name='MyClass' class='GenericBehaviorElement'>
  <behavior type='ECBehaviorPlayerInputTurn'>
    <!-- set element properties. omit property prefix if used inside behavior tag -->
    <string name='.name'>Color 1</string>
  </behavior>
</elementClass>

Live Examples