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dragengine:modules:dragonscript:behavior_stashable

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dragengine:modules:dragonscript:behavior_stashable [2025/05/02 14:22] dragonlorddragengine:modules:dragonscript:behavior_stashable [2025/05/04 13:48] (current) – [stashable.check] dragonlord
Line 65: Line 65:
 ====== Behavior Tree Actions ====== ====== Behavior Tree Actions ======
  
-This behavior adds these behavior tree actions if behavior tree is present. If behavior has non-empty identifier replace ''stashable'' with ''stashable(id)''.+This behavior adds these behavior tree actions if behavior tree is present.
  
 ===== stashable.remove ===== ===== stashable.remove =====
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 ^Parameter^Value^Description^ ^Parameter^Value^Description^
 |stashed|''true'', ''false''|Stashable is located in an inventory| |stashed|''true'', ''false''|Stashable is located in an inventory|
 +|wait| |If present action returns BTResult.running instead of BTResult.failed to wait until the checks are all fulfilled|
  
 This is an example of using this action: This is an example of using this action:
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 ====== Behavior Tree Conditions ====== ====== Behavior Tree Conditions ======
  
-This behavior adds these behavior tree conditions if behavior tree is present. If behavior has non-empty identifier replace ''stashable'' with ''stashable(id)''.+This behavior adds these behavior tree conditions if behavior tree is present.
  
 ===== stashable.check ===== ===== stashable.check =====
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 </action> </action>
 </code> </code>
 +
 +====== State Machine Actions ======
 +
 +Same as [[#behavior_tree_actions|Behavior Tree Actions]].
 +
 +====== State Machine Conditions ======
 +
 +Same as [[#behavior_tree_conditions|Behavior Tree Conditions]].
 +
 +====== State Machine Events ======
 +
 +This behavior sends these state machine events.
 +
 +===== stashable.added =====
 +
 +Stashable has been added to inventory.
 +
 +===== stashable.removed =====
 +
 +Stashable has been removed from slot.
  
 ====== Required Behaviors ====== ====== Required Behaviors ======
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   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.   * [[behavior_behaviortree|ECBehaviorBehaviorTree]]: Add actions and conditions for behavior trees to use.
 +  * [[behavior_statemachine|ECBehaviorStateMachine]]: Add actions and conditions for state machine to use and events to send to the state machine.
  
 ====== Persistency ====== ====== Persistency ======
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 <elementClass name='MyClass' class='GenericBehaviorElement'> <elementClass name='MyClass' class='GenericBehaviorElement'>
   <behavior type='ECBehaviorStashable'>   <behavior type='ECBehaviorStashable'>
 +    <!-- optional: use behavior tree with id instead of empty string -->
 +    <string name='behaviorTree'>second</string>
 +    
 +    <!-- optional: use state machine with id instead of empty string -->
 +    <string name='stateMachine'>second</string>
 +    
     <!-- set element properties. omit property prefix if used inside behavior tag -->     <!-- set element properties. omit property prefix if used inside behavior tag -->
     <string name='.name'>Cool Tool</string>     <string name='.name'>Cool Tool</string>
dragengine/modules/dragonscript/behavior_stashable.1746195759.txt.gz · Last modified: 2025/05/02 14:22 by dragonlord