Start Page » DragonScript Scripting Language » Abstraction Layers: How you want to build your Game » Behavior Elements » GWBehaviorAnchoredElements
Game world behavior adding support for anchoring elements. Mainly used by ECBehaviorAnchorElement and ECABehaviorAnchorElement but elements can be manually anchored and unanchored.
This behavior is added by default to DefaultGWBehavior.
This behavior can be present only once in a game world.
This behavior has no game world properties.
This behavior sends no events.
This behavior adds no behavior tree actions.
This behavior adds no behavior tree conditions.
This behavior adds no state machine actions.
This behavior adds no state machine conditions.
This behavior sends no state machine events.
This behavior requires no other behaviors.
This behavior has no optional behaviors.
Since DragonScript Module Version 1.17