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Start Page » DragonScript Scripting Language » Abstraction Layers: How you want to build your Game » Behavior Elements » GWBehaviorAnchoredElements

GWBehaviorAnchoredElements

Game world behavior adding support for anchoring elements. Mainly used by ECBehaviorAnchorElement and ECABehaviorAnchorElement but elements can be manually anchored and unanchored.

This behavior is added by default to DefaultGWBehavior.

Instance Counts

This behavior can be present only once in a game world.

Game World Properties

This behavior has no game world properties.

Events

This behavior sends no events.

Behavior Tree Actions

This behavior adds no behavior tree actions.

Behavior Tree Conditions

This behavior adds no behavior tree conditions.

State Machine Actions

This behavior adds no state machine actions.

State Machine Conditions

This behavior adds no state machine conditions.

State Machine Events

This behavior sends no state machine events.

Required Behaviors

This behavior requires no other behaviors.

Optional Behaviors

This behavior has no optional behaviors.

API Documentation

GWBehaviorAnchoredElements.

Since DragonScript Module Version 1.17

Use Cases