This is an old revision of the document!
Start Page » Game Development with the Drag[en]gine » Drag[en]gine Integrated Game Development Environment » Skin Editor
The skin editor allows to create skin resources for your game. Skins resources are static resources assigned to Components or other objects that you can modify during run time using Dynamic Skins. They use Physically Based Rendering and are defined using Skin Texture Properties. See the List of Texture Properties for detailed information about what you can achieve using skins.