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gamedev:textureproperties:mirror

Skin Texture Property: mirror

Defines the material is fully mirroring.

Excepted Data Source1 component value
Data Range0(no mirror) or 1(mirror)
Default Value0
Affected ModulesGraphic
Linked Properties-

Description

The mirror texture property fefines that this material is a fully reflective (perfect) flat mirror. All pixels covered by mesh faces with this texture reflect the world totally. Transparency effects like refraction distortion can be applied to mirrors. Use this property only on flat or nearly flat geometry.

The source is typically a single component value with 0 for no mirror and 1 for mirror.

The default value for this texture property is 0 (no mirror).

Examples

Material with mirror reflections

Material with mirror reflections. Works best for flat surfaces where dynamic reflections are a must.

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gamedev/textureproperties/mirror.txt · Last modified: 2019/05/24 23:43 by dragonlord