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Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » outline.emissivity.tint

Skin Texture Property: outline.emissivity.tint

Defines the tint for the outline.emissivity] texture property. |Excepted Data Source|3 component color| |Data Range|0 to 1 for all color components| |Default Value|(1, 1, 1)| |Affected Modules|Graphic| |Linked Properties|[[outline_emissivity|outline.emissivity|

Description

The outline.emissivity.tint texture property is linked to the outline.emissivity texture property. It defines a color multiplication factor to tint the color from the outline.emissivity texture property. This allows to alter the emissivity color of textures without requiring new skins for each color variation. Furthermore this allows for dynamic color changes using a renderable for this texture property.

The color values are typically a renderable or a 3 color component value with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.

The default value for this texture property is white (1, 1, 1).

Examples

Example usage of outline.* skin texture properties.